Once these attributes are built to a proper level, the player can then work on some of the other attributes that will help make his Zealot more effective.
Depending on their skill point distribution zealot builds may have anywhere between four soft and twenty hard points in this skill: the number of hits per use is limited to five (achieved at four points), and investing in Sacrifice increases Zeal's damage via synergy faster than Zeal does. The Zealot relies on a powerful, high damage melee weapon and then maximizes his output with Zeal's high attack speed bonus. As such, Zealots often let their equipment provide the Mana needed. For that reason, it is recommended to dump points here after satisfying Dexterity and Strength requirements.Įnergy: Zeal is one of the cheapest skills in the Paladin's repetoire at a fixed cost of 2 Mana per use. As such, he needs to be able to survive in close-combat, lest he wind up as a useless asset against the minions of Hell. Vitality: Even the most offensive-oriented Zealot is a melee hero. Strength: Higher damage is a good thing for the Zealot most of the time, but at the very least, increase it enough for equipment requirements.ĭexterity: Although a higher Attack Rating can't be argued, most Zealots find it better to have enough for 75% chance to block, or just enough to satisfy their equipment requirements.